Mr. Incredible · Bob Parr
Storyborn · Super · Hero
Sleepy · Deep Sleeper
Storyborn · Ally · Seven Dwarfs
Pleasant Dreams When this character is banished, if you have a Seven Dwarfs or Princess character in play, you may draw a card.
Will o' the Wisp · Forest Spirit
Storyborn
Come On Out When this character is banished in a challenge, you may return this card to your hand.
Frozone · Super Slick
Evasive (Only characters with Evasive can challenge this character.)
Happy · Joyful Adventurer
LeFou · Instigator
Dreamborn · Ally
Fan the Flames When you play this character, ready chosen character. They can't quest for the rest of this turn.
Negaduck · Evil Doppelganger
Storyborn · Super · Villain
Daisy Duck · Trendy Traveler
Break Is Over Whenever this character quests, if you played a character this turn, you may ready another chosen character. If you do, they can't quest for the rest of this turn.
Edna Mode · Fashion Designer
Storyborn · Ally · Inventor
No Capes! When you play this character, you may return chosen item with cost 2 or less to its player's hand. If you do, its player draws a card. Making Supers Fabulous Whenever this character quests, your Super characters get +1 this turn.
Mickey Mouse · Experienced Traveler
Dreamborn · Hero · Sorcerer
Lighting the Way Whenever this character quests, if you played another character this turn, you may draw a card.
Rabbit · Fed Up
Storyborn · Ally
Challenger +3 (While challenging, this character gets +3 .)
Sneezy · Startlingly Loud
Gesundheit When you play this character, chosen character gets +1 this turn.
Violet Parr · Learning New Powers
Evasive (Only characters with Evasive can challenge this character.) Deflect When you play this character, you may move 1 damage from chosen character to chosen opposing character.
Elinor · Bespelled Queen
Storyborn · Queen
Challenger +2 (While challenging, this character gets +2 .)
Jack-Jack Parr · Incredible Potential
Weird Things Are Happening At the start of your turn, you may put the top card of your deck into your discard. If its card type is: • character, this character gets +2 this turn. • action or item, this character gets +2 this turn. • location, banish chosen character.
Mirage · Super Recruiter
Business Arrangement When you play this character, if you have a Super or Hero character in play, you may draw a card.
Dash Parr · Super Speedy
Rush (This character can challenge the turn they're played.)
Goofy · Marley's Clumsy Spirit
Storyborn · Ally · Ghost
Prepare Yourself When you play this character, you may ready chosen character. If you do, they can't quest for the rest of this turn.
Mrs. Incredible · Super Stretchy
Flexible Thinking At the start of your turn, you may choose one: • This character gains Evasive until the start of your next turn. (Only characters with Evasive can challenge them.) • This character gets +1 this turn.
Negaduck · Public Enemy Number One
Floodborn · Super · Villain
Shift 3 (You may pay 3 to play this on top of one of your characters named Negaduck.) Sticky Fingers Whenever this character challenges another character, each opponent loses 1 lore and you gain 1 lore.
Winnie the Pooh · Hunny Wizard
Dreamborn · Hero · Sorcerer · Hunny
Frozone · Super Cool
Rush (This character can challenge the turn they're played.) Just Chill When you play this character, if you have another Super character in play, you may exert chosen opposing character.
Inner Strength
Action
Chosen character gets +1 this turn. Draw a card.
Hero Work
Your characters get +1 this turn. Your Hero characters gain "Whenever this character challenges another character, each opponent loses 1 lore and you gain 1 lore" this turn.
Super Relocation Program
Return chosen character of yours to your hand. If you returned a Hero character this way, draw 2 cards.
Mushu's Rocket
Item
I Need Firepower When you play this item, chosen character gains Rush this turn. (They can challenge the turn they're played.) Hitch a Ride 2 , Banish this item — Chosen character gains Rush this turn.
Super Suit
Simple, Elegant When you play this item, if you have a Hero character in play, gain 1 lore. Suit Up , 2 — If you played a Hero character this turn, draw a card.
Sleepy Hollow · The Bridge
Location
Head for the Bridge! Whenever a character quests while here, you may banish this location to gain 2 lore and give them Evasive until the start of your next turn. (Only characters with Evasive can challenge them.)
Odds of inking a card every turn · Assumes no mulligan.